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	<title>Remakes &#8211; MSXBlog</title>
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	<title>Remakes &#8211; MSXBlog</title>
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	<item>
		<title>Remake de West Bank para Android</title>
		<link>https://www.msxblog.es/remake-de-west-bank-para-android/</link>
					<comments>https://www.msxblog.es/remake-de-west-bank-para-android/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Fri, 08 Mar 2013 15:04:06 +0000</pubDate>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Álvaro Mateos Herrera]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Bank Panic]]></category>
		<category><![CDATA[Dinamic]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[West Bank]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=14428</guid>

					<description><![CDATA[Fuente: El Mundo del Spectrum. Andrés Viedma nos sorprende a todos con un remake para Android del clásico de Dinamic West Bank. West Bank nació de la necesidad de tener&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Fuente: <a href="http://www.elmundodelspectrum.com/contenido.php?id=747&amp;d=Lanzado-el-remake-de-West-Bank-para-Android-y...%A1Concurso-en-Retromadrid!" target="_blank">El Mundo del Spectrum</a>.</p>
<p style="text-align: justify;"><strong>Andrés Viedma</strong> nos sorprende a todos con un remake para Android del clásico de Dinamic <a title="Enlace a la ficha del juego" href="http://www.msxblog.es/ficha/?id=1871">West Bank</a>. West Bank nació de la necesidad de tener el <a title="Más información en Wikipedia" href="http://en.wikipedia.org/wiki/Bank_Panic" target="_blank">Bank Panic de SEGA</a> en el ordenador de 8 bits más extendido en nuestro país: el ZX Spectrum.</p>
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-Dinamic-1989.gif" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14429" data-permalink="https://www.msxblog.es/remake-de-west-bank-para-android/west-bank-dinamic-1989/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-Dinamic-1989.gif?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="West Bank (Dinamic, 1989)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-Dinamic-1989.gif?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-Dinamic-1989.gif?fit=544%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter  wp-image-14429" alt="West Bank (Dinamic, 1989)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-Dinamic-1989.gif?resize=326%2C288" width="326" height="288" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;"><a title="Entrevista a Álvaro Mateos Herrera" href="http://escena.org/wiki/page/Fanzine__issue1__Alvaro_Mateos_Herrera/" target="_blank">Álvaro Mateos Herrera</a> fue el encargado de llevar a cabo la adaptación con bastante fortuna. El juego se publicó en 1985 para Spectrum y no fue sino hasta 1989 cuando aterrizó por nuestros MSX de la mano de Animagic con una típica cutre-conversión de la época. Hay que reconocer que el juego pasó bastante desapercibido por dos razones: la primera, lo tardío de su publicación (en el comienzo del declive comercial de los ocho bits) y la segunda la estupenda conversión de <a title="Enlace a la ficha del juego" href="http://www.msxblog.es/ficha/?id=816">Bank Panic</a> para MSX, publicada en 1985, con un aspecto soberbio. En nuestro caso, el trabajo de Dinamic pasó casi sin pena ni gloria.</p>
<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/Bank-Panic-SEGA-1986.png" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14433" data-permalink="https://www.msxblog.es/remake-de-west-bank-para-android/bank-panic-sega-1986/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/Bank-Panic-SEGA-1986.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Bank Panic (SEGA, 1986)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/Bank-Panic-SEGA-1986.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/Bank-Panic-SEGA-1986.png?fit=544%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14433" alt="Bank Panic (SEGA, 1986)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/Bank-Panic-SEGA-1986-340x300.png?resize=340%2C300" width="340" height="300" data-recalc-dims="1" /></a></p>
<p> Pero ahora centrémonos en el remake que nos ocupa. Disponible gratuitamente desde <a title="Enlace al juego en Google Play" href="https://play.google.com/store/apps/details?id=com.ardent.westbank" target="_blank">Google Play</a>, este remake presenta los gráficos de la versión Spectrum y se juega muy bien con los controles táctiles del dispositivo. La mecánica del juego se mantiene intacta si bien en esta ocasión, haciendo uso de la conexión a Internet, es posible dejar para la posteridad nuestra mejor puntuación y fomentar el pique entre jugadores. Lo mejor de todo es que es sencillo y muy divertido.</p>
<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg" data-rel="lightbox-image-2" data-imagelightbox="2" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14432" data-permalink="https://www.msxblog.es/remake-de-west-bank-para-android/west-bank-remale-android/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?fit=383%2C230&amp;ssl=1" data-orig-size="383,230" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="West Bank remale (Android)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?fit=300%2C180&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?fit=383%2C230&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-full wp-image-14432" alt="West Bank remale (Android)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?resize=383%2C230" width="383" height="230" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?w=383&amp;ssl=1 383w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/03/West-Bank-remale-Android.jpg?resize=300%2C180&amp;ssl=1 300w" sizes="(max-width: 383px) 100vw, 383px" data-recalc-dims="1" /></a></p>
<p>Por otra parte, ser el más rápido con el revólver tiene premio ya que el que consiga la mejor puntuación y se pase el sábado por el expositor de <strong>Ardent Monkey Games</strong> en RetroMadrid 2103 (a las 19:00 horas) por  podrá conseguir una divertida camiseta.</p>
<p>Enlace relacionado: <a href="https://play.google.com/store/apps/details?id=com.ardent.westbank" target="_blank">Google Play</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>¿Remake de Ancient Ys Vanished Omen para MSX?</title>
		<link>https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/</link>
					<comments>https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Tue, 05 Feb 2013 18:49:26 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[30º aniversario del MSX]]></category>
		<category><![CDATA[Ancient Ys Vanished Omen]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tiny Yarou]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=14281</guid>

					<description><![CDATA[Fuente. MSX Resource Center. Ancient Ys Vanished Omen, es un RPG publicado por Falcom en 1986 para los MSX de segunda generación y que dio origen a una saga que&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14284" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-3/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=544%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14284" alt="Ys (conversión a MSX1)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3-340x300.png?resize=340%2C300" width="340" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Fuente. <a href="http://www.msx.org/news/remakes/en/ancient-ys-vanished-omen-remake-msx1" target="_blank">MSX Resource Center</a>.</p>
<p style="text-align: justify;"><a title="Enlace a la ficha del juego" href="http://www.msxblog.es/ficha/?id=292">Ancient Ys Vanished Omen</a>, es un RPG publicado por Falcom en 1986 para los MSX de segunda generación y que dio origen a una saga que se extendió dos capítulos más. Aprovechando el cercano 30 aniversario del MSX, un usuario japonés llamado <a title="Canal de Tiny Yarou en YouTube" href="https://www.youtube.com/user/blackpeace2000?feature=watch" target="_blank">Tiny Yarou</a> ha realizado una prueba de adaptación a MSX1 del juego, partiendo desde la versión para <a title="Más información en Wikipedia" href="http://es.wikipedia.org/wiki/NEC_PC-6001" target="_blank">NEC PC-6001</a>.</p>
<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14286" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-5/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=544%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14286" alt="Ys (conversión a MSX1)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5-340x300.png?resize=340%2C300" width="340" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Como he comentado, <strong>se trata de una prueba y no es el juego completo</strong>. Solamente se puede ver la introducción y el primer pueblo, así que no se puede entrar en las casas excepto en una (situada en la parte izquierda del pueblo) ni hablar con los personajes. Sea como fuere, a primera vista este Ancient Ys Vanished Omen para MSX1 es muy prometedor y esperamos que Tiny Yarou se anime a terminarlo algún día.</p>
<p style="text-align: justify;">Enlace relacionado: [download id=»387&#8243;].</p>
<p style="text-align: center;"><!--Error de YouTube: URL introducida incorrecta--></p>

<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=544%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-1"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="14286" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-5/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-5.png?fit=544%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?fit=544%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-1"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="14285" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-4/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-4.png?fit=544%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?fit=544%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-1"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="14283" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-2.png?fit=544%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=544%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-1"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="14284" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-3/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-3.png?fit=544%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?fit=544%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-1"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="14282" data-permalink="https://www.msxblog.es/remake-de-ancient-ys-vanished-omen-para-msx/ys-version-msx1-1/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Ys (conversión a MSX1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/02/Ys-version-MSX1-1.png?fit=544%2C480&amp;ssl=1" /></a>

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			<slash:comments>5</slash:comments>
		
		
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		<title>Blazing Trails y Blazing Trails II (remakes de Trailblazer)</title>
		<link>https://www.msxblog.es/blazing-trails-2-remake-de-trail-blazer/</link>
					<comments>https://www.msxblog.es/blazing-trails-2-remake-de-trail-blazer/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 20 Jan 2013 08:00:39 +0000</pubDate>
				<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Allan Bentham]]></category>
		<category><![CDATA[Blazing Trails]]></category>
		<category><![CDATA[Trailblazer]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=14111</guid>

					<description><![CDATA[En esta entrada os presento dos remakes (primera y segunda parte) del clásico de Gremlin Graphics Trailblazer. Ambos remakes llevan por nombre Blazing Trails. Allan Bentham es el autor de&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">En esta entrada os presento dos remakes (primera y segunda parte) del clásico de <a title="Ver más juegos de Gremlim Graphics para MSX" href="http://www.msxblog.es/listado-de-juegos-msx/?c=184">Gremlin Graphics</a> <a title="Enlace a la ficha del juego" href="http://www.msxblog.es/ficha/?id=1377">Trailblazer</a>. Ambos remakes llevan por nombre <strong>Blazing Trails</strong>. <strong>Allan Bentham </strong>es el autor de los dos. El primero fue publicado hace unos años, en 2002, mientras que el segundo es mucho más reciente: del año pasado.</p>
<p style="text-align: justify"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-Allan-Bentham-2001.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14114" data-permalink="https://www.msxblog.es/blazing-trails-2-remake-de-trail-blazer/blazing-trails-allan-bentham-2001/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-Allan-Bentham-2001.jpg?fit=640%2C480&amp;ssl=1" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Blazing Trails (Allan Bentham, 2001)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-Allan-Bentham-2001.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-Allan-Bentham-2001.jpg?fit=640%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14114" alt="Blazing Trails (Allan Bentham, 2001)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-Allan-Bentham-2001-400x300.jpg?resize=400%2C300" width="400" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify">La mecánica de Trailblazer se mantiene en ambos remakes: el objetivo es llegar al final de cada nivel superando los obstáculos que nos plantea el escenario en el que se desenvuelve la acción. Lo complicado es lograrlo calculando los saltos y apurando al máximo el tiempo de que disponemos para acabar los diferentes niveles.</p>
<p style="text-align: justify">Si nos aburrimos de jugar a los niveles que trae por defecto el juego o queremos dar rienda suelta a nuestra vena creativa, podemos crear niveles usando un editor. Y como cabría esperar debido al avance en la tecnología, el aspecto de Blazing Trails II es mucho más impresionante que el primero.</p>
<p style="text-align: justify"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-2-Allan-Bentham-2012.jpg" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14115" data-permalink="https://www.msxblog.es/blazing-trails-2-remake-de-trail-blazer/blazing-trails-2-allan-bentham-2012/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-2-Allan-Bentham-2012.jpg?fit=1542%2C876&amp;ssl=1" data-orig-size="1542,876" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Blazing Trails 2 (Allan Bentham, 2012)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-2-Allan-Bentham-2012.jpg?fit=300%2C170&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-2-Allan-Bentham-2012.jpg?fit=1024%2C581&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14115" alt="Blazing Trails 2 (Allan Bentham, 2012)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Blazing-Trails-2-Allan-Bentham-2012-400x227.jpg?resize=400%2C227" width="400" height="227" data-recalc-dims="1" /></a></p>
<p style="text-align: justify">Ambos remakes son muy recomendables si os gustan los juegos de acción frenética.</p>
<p style="text-align: justify">Enlaces relacionados:</p>
<ul>
<li><a href="http://www.l0nestar.com/blazingtrails.htm" target="_blank">Página oficial de Blazing Trails</a>.</li>
<li><a href="http://www.l0nestar.com/blazingtrails2.htm" target="_blank">Página oficial de Blazing Trails II</a>.</li>
<li>Descargar [download id=»382&#8243;].</li>
<li>Descargar [download id=»383&#8243;].</li>
</ul>
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		<title>Remake de King&#8217;s Valley II (Dennis Pasveer, 2001)</title>
		<link>https://www.msxblog.es/remake-de-kings-valley-ii-dennis-pasveer-2001/</link>
					<comments>https://www.msxblog.es/remake-de-kings-valley-ii-dennis-pasveer-2001/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 20 Jan 2013 00:02:08 +0000</pubDate>
				<category><![CDATA[Remakes]]></category>
		<category><![CDATA[King's Valley II]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=14107</guid>

					<description><![CDATA[Remake para Windows del juego King&#8217;s Valley II, realizado por Dennis Pasveer y muy fiel al juego original de Konami, publicado en 1988 para MSX y MSX2. Al ser un&#8230; ]]></description>
										<content:encoded><![CDATA[<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Kings-Valley-II-Remake-Dennis-Pasveer-2001.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption="" title=""><img data-attachment-id="14108" data-permalink="https://www.msxblog.es/remake-de-kings-valley-ii-dennis-pasveer-2001/kings-valley-ii-remake-dennis-pasveer-2001/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Kings-Valley-II-Remake-Dennis-Pasveer-2001.jpg?fit=518%2C450&amp;ssl=1" data-orig-size="518,450" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Kings Valley II Remake (Dennis Pasveer, 2001)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Kings-Valley-II-Remake-Dennis-Pasveer-2001.jpg?fit=300%2C260&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Kings-Valley-II-Remake-Dennis-Pasveer-2001.jpg?fit=518%2C450&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-14108" alt="Kings Valley II Remake (Dennis Pasveer, 2001)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2013/01/Kings-Valley-II-Remake-Dennis-Pasveer-2001-345x300.jpg?resize=345%2C300" width="345" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Remake para Windows del juego <a title="Enlace a la ficha del juego" href="http://www.msxblog.es/ficha/?id=126">King&#8217;s Valley II</a>, realizado por <strong>Dennis Pasveer</strong> y muy fiel al juego original de Konami, publicado en 1988 para MSX y MSX2. Al ser un remake, su autor ha aprovechado la ocasión para añadirle algunos detalles interesantes:</p>
<ul style="text-align: justify;">
<li>Posibilidad de elegir el nivel de entre los sesenta del juego original.</li>
<li>Existe un modo repetición que se activa pulsando F3 durante el juego. Así es posible grabar nuestra partida y verla justo después de pasar el nivel. Además, esta grabación se puede se puede guardar en un archivo.</li>
<li>Hay un cronómetro que mide el tiempo empleado en superar cada nivel. De esta manera podemos retarnos a nosotros mismos o a nuestros amigos a pasar un nivel concreto en el menor tiempo posible.</li>
<li>Pulsando F2 durante la partida se activa o desactiva el marcador en la parte inferior de la pantalla.</li>
</ul>
<p style="text-align: justify;">Enlace relacionado: [download id=»381&#8243;].</p>
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		<title>Penguin Adventure Online v0.22 disponible</title>
		<link>https://www.msxblog.es/penguin-adventure-online-v0-22-disponible/</link>
					<comments>https://www.msxblog.es/penguin-adventure-online-v0-22-disponible/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 28 Oct 2012 21:56:45 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Knigtmare]]></category>
		<category><![CDATA[Penguin Adventure]]></category>
		<category><![CDATA[Penguin Adventure Online]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[The Maze of Galious]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=13148</guid>

					<description><![CDATA[Kotai tiene el placer de anunciarnos la salida de una nueva versión de su remake de Penguin Adventure. Esta es una versión muy interesante ya que viene cargada de muchos&#8230; ]]></description>
										<content:encoded><![CDATA[<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="13043" data-permalink="https://www.msxblog.es/penguin-adventure-online-haciendo-crossovers/penguin-adventure-online-lepha/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?fit=380%2C253&amp;ssl=1" data-orig-size="380,253" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Penguin Adventure Online (Lepha)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?fit=300%2C199&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?fit=380%2C253&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-full wp-image-13043" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?resize=380%2C253" alt="" width="380" height="253" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?w=380&amp;ssl=1 380w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Penguin-Adventure-Online-Lepha.png?resize=300%2C199&amp;ssl=1 300w" sizes="(max-width: 380px) 100vw, 380px" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;"><strong>Kotai</strong> tiene el placer de anunciarnos la salida de una nueva versión de su remake de Penguin Adventure. Esta es una versión muy interesante ya que viene cargada de muchos detalles nuevos muy interesantes.</p>
<p style="text-align: justify;">Hace unos días comentamos los nuevos niveles en los que <strong>Arilou</strong> estaba trabajando. Y estos niveles ahora sí están integrados dentro del juego para nuestro disfrute. Todo esto (los niveles, los personajes, los decorados y los enemigos) es posible gracias a la flexibilidad y potencia del editor, disponible también en la web de Remakes Online.</p>
<p style="text-align: justify;">Vamos con las novedades aportadas en esta versión:</p>
<ul style="text-align: justify;">
<li>Aparecen como enemigos de final de nivel el cangrejo <strong>Lepha</strong> del mundo 6 de <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=260">The Maze of Galious</a> y <strong>Erudâ</strong>, el demonio final de la cuarta fase de <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=129">Knightmare</a>.</li>
<li>Añadidas las fases de bonus, que ahora se pueden jugar en cualquier momento.</li>
<li>Algunos enemigos ahora pueden dispararnos.</li>
<li>La repetición de la música de fondo se puede desactivar desde el editor.</li>
<li>Se han añadido más parámetros de comportamiento a los murciélagos.</li>
<li>Al salir de las tiendas o los atajos, <strong>Pentaro</strong> dispone de dos segundos de invulnerabilidad.</li>
<li>Al entrar en un atajo desaparecen todos los enemigos.</li>
<li>La velocidad del scroll del decorado se puede variar desde el editor.</li>
<li>Se ha añadido la baldosa que aparece en Knightmare que nos puede dar diferentes premios.</li>
<li>Añadida la opción en el editor de que a los enemigos no les afecten los disparos.</li>
<li>Posibilidad de traducir el juego a idiomas con caracteres no latinos.</li>
</ul>
<p style="text-align: justify;">Enlace relacionado: <a href="http://www.remakesonline.com/penguin/" target="_blank">Penguin Adventure Online</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
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		<title>Remake de Karateka para Xbox Live y PSN</title>
		<link>https://www.msxblog.es/remake-de-karateka-para-xbox-live-y-psn/</link>
					<comments>https://www.msxblog.es/remake-de-karateka-para-xbox-live-y-psn/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 17:30:41 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Jordan Mechner]]></category>
		<category><![CDATA[Karateka]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=12925</guid>

					<description><![CDATA[Seguramente conocéis a Jordan Mechner por haber creado el aclamado Prince of Persia que nunca llegó a nuestros MSX a pesar de ser comentado en la revista MSX-Club. Sin embargo&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Seguramente conocéis a <strong>Jordan Mechner</strong> por haber creado el aclamado <strong>Prince of Persia</strong> que nunca llegó a nuestros MSX a pesar de ser comentado en la revista MSX-Club. Sin embargo Mechner comenzó en el mundo de los videojuegos con <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=2244">Karateka</a>, en 1984. Un juego de lucha que cosechó bastante éxito de crítica y ventas para múltiples sistemas. Sin embargo, no fue sino hasta 1990 cuando llegó la versión MSX. Y aunque alguien pudiera pensar lo contrario, a pesar del tiempo transcurrido, la calidad de la conversión es pésima: con unos movimientos muy lentos y unos gráficos que a pesar de ser grandes son poco definidos. Una lástima.</p>
<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Karateka-Gamart-1990.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="12928" data-permalink="https://www.msxblog.es/remake-de-karateka-para-xbox-live-y-psn/karateka-gamart-1990/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Karateka-Gamart-1990.png?fit=544%2C480&amp;ssl=1" data-orig-size="544,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Karateka (Gamart, 1990)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Karateka-Gamart-1990.png?fit=300%2C264&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Karateka-Gamart-1990.png?fit=544%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-12928" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Karateka-Gamart-1990-340x300.png?resize=340%2C300" alt="" width="340" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">El remake que nos ocupa saldrá a la venta el mes que viene en Xbox Live (y más tarde en PSN) con unos gráficos y sonido adaptados a los tiempos que corren y que visto lo visto no están nada mal. Si sois fan de los juegos de lucha y del Karateka original, quizá os interese.</p>
<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Remake-de-Karateka-para-Xbox-Live-2012.jpeg" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption=""><img data-attachment-id="12929" data-permalink="https://www.msxblog.es/remake-de-karateka-para-xbox-live-y-psn/remake-de-karateka-para-xbox-live-2012/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Remake-de-Karateka-para-Xbox-Live-2012.jpeg?fit=902%2C506&amp;ssl=1" data-orig-size="902,506" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Remake de Karateka para Xbox Live (2012)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Remake-de-Karateka-para-Xbox-Live-2012.jpeg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Remake-de-Karateka-para-Xbox-Live-2012.jpeg?fit=902%2C506&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-12929" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/10/Remake-de-Karateka-para-Xbox-Live-2012-400x224.jpeg?resize=400%2C224" alt="" width="400" height="224" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://www.theverge.com/gaming/2012/10/1/3438600/karateka-remakes-new-art-style-revealed-in-first-screenshots" target="_blank">The Verge</a>.</p>
<p style="text-align: justify;">
]]></content:encoded>
					
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		<title>Craftworld Aleste</title>
		<link>https://www.msxblog.es/craftworld-aleste/</link>
					<comments>https://www.msxblog.es/craftworld-aleste/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 08 Apr 2012 09:43:00 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Aleste]]></category>
		<category><![CDATA[Aleste 2]]></category>
		<category><![CDATA[Compile]]></category>
		<category><![CDATA[Craftworld Aleste]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=11629</guid>

					<description><![CDATA[Fuente: MSX Resource Center. Seguramente conoceréis las excelentes capacidades del juego Little Big Planet 2 para que los usuarios puedan crear nuevos niveles y compartirlos con el resto de la&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="11632" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-pantalla-de-titulo/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Pantalla de título (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=640%2C360&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-11632" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título-400x225.jpg?resize=400%2C225" alt="" width="400" height="225" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Fuente: <a href="http://www.msx.org/news/msx-related/en/craftworld-aleste#comment-193829" target="_blank">MSX Resource Center</a>.</p>
<p style="text-align: justify;">Seguramente conoceréis las excelentes capacidades del juego <a href="http://www.littlebigplanet.com/es/2/" target="_blank">Little Big Planet 2</a> para que los usuarios puedan crear nuevos niveles y compartirlos con el resto de la comunidad. De hecho yo mismo probé el editor de niveles del primer Little Big Planet y jugué a algunos creados por fans. Realmente son muy divertidos y están muy bien realizados. Lo que <strong>no sabía es que con el editor del juego se pudiera crear un <em>shoot&#8217;em up</em></strong>.</p>
<p style="text-align: justify;"><strong>Antikris</strong>, un fan del juego y de los clásicos de Compile para MSX <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=1">Aleste</a> y <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=2">Aleste 2</a> se ha currado un remake con el editor de Little Big Planet 2 y tiene muy buena pinta como se puede ver en el siguiente vídeo del primer nivel:</p>
<p style="text-align: center;"><!--Error de YouTube: URL introducida incorrecta--></p>
<p style="text-align: justify;">Las características principales del juego son las siguientes:</p>
<ul style="text-align: justify;">
<li>Posibilidad de elegir entre 6 armas diferentes (mejorables).</li>
<li>3 niveles de dificultad que ajustan automáticamente la progresión en el nivel y el aumento del arsenal.</li>
<li>Como en el original, no hay barra de energía. Si nos toca un proyectil enemigo o chocamos perdemos una vida.</li>
<li>Dos enemigos jefes por cada nivel, con dificultad variable.</li>
<li>Música adaptada por el autor en base a los temas originales.</li>
<li>Set gráfico completamente nuevo, a la altura de las capacidades gráficas de PlayStation 3.</li>
</ul>
<p style="text-align: justify;">El remake destila calidad por los cuatro costados. Y lo más importante es que guarda intacta la esencia y jugabilidad de los originales. Me he quedado con la boca abierta e intentaré hacerme con él cuando esté disponible.</p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://www.lbpcentral.com/forums/showthread.php?68154-Craftworld-Aleste" target="_blank">Craftworld Aleste</a>.</p>

<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11630" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-avion-infectado/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Avión infectado (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Avión-infectado.jpg?fit=640%2C360&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11632" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-pantalla-de-titulo/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Pantalla de título (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Pantalla-de-título.jpg?fit=640%2C360&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11635" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-seleccion-de-armas/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Selección de armas (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Selección-de-armas.jpg?fit=640%2C360&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11631" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-enemigo-final-de-fase/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Enemigo final de fase (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Enemigo-final-de-fase.jpg?fit=640%2C360&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11633" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-primer-enemigo/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Primer enemigo (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-enemigo.jpg?fit=640%2C360&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?fit=640%2C360&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-2"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="11634" data-permalink="https://www.msxblog.es/craftworld-aleste/craftworld-aleste-primer-nivel/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?fit=640%2C360&amp;ssl=1" data-orig-size="640,360" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Craftworld Aleste &#8211; Primer nivel (fuente: http://www.lbpcentral.com)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2012/04/Craftworld-Aleste-Primer-nivel.jpg?fit=640%2C360&amp;ssl=1" /></a>

]]></content:encoded>
					
					<wfw:commentRss>https://www.msxblog.es/craftworld-aleste/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Penguin Adventure Online ya disponible</title>
		<link>https://www.msxblog.es/penguin-adventure-online-ya-disponible/</link>
					<comments>https://www.msxblog.es/penguin-adventure-online-ya-disponible/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 22:16:01 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Kotai]]></category>
		<category><![CDATA[Penguin Adventure]]></category>
		<category><![CDATA[Penguin Adventure Online]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=10815</guid>

					<description><![CDATA[La espera ha valido la pena. El esfuerzo de Kotai y su equipo para lanzar su remake online de Penguin Adventure ha dado sus frutos y ya, desde hoy mismo,&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="10816" data-permalink="https://www.msxblog.es/penguin-adventure-online-ya-disponible/penguin-adventure-online-anuncio/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg?fit=612%2C797&amp;ssl=1" data-orig-size="612,797" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Penguin Adventure Online (anuncio)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg?fit=230%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg?fit=612%2C797&amp;ssl=1" decoding="async" loading="lazy" class="alignnone size-medium wp-image-10816" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio-230x300.jpg?resize=230%2C300" alt="" width="230" height="300" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg?resize=230%2C300&amp;ssl=1 230w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/12/Penguin-Adventure-Online-anuncio.jpg?w=612&amp;ssl=1 612w" sizes="(max-width: 230px) 100vw, 230px" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">La espera ha valido la pena. El esfuerzo de <strong>Kotai</strong> y su equipo para lanzar su remake online de <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=191">Penguin Adventure</a> ha dado sus frutos y ya, desde hoy mismo, está disponible para descargar.</p>
<p style="text-align: justify;">Para los más despistados, <strong>Penguin Adventure Online</strong> (que así se llama este remake) permite jugar a un remozado clásico de MSX en el PC mediante conexión de red hasta <strong>un total de 8 jugadores simultáneos</strong>. Para ello es necesario además de instalar el juego, registrarse en la web de Remakes Online. Así podemos disfrutar de la gran aventura de Pentaro en compañía de otros jugadores.</p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://www.remakesonline.com/penguin/" target="_blank">Penguin Adventure Online</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.msxblog.es/penguin-adventure-online-ya-disponible/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Bubble Bobble Online</title>
		<link>https://www.msxblog.es/bubble-bobble-online/</link>
					<comments>https://www.msxblog.es/bubble-bobble-online/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 02 Oct 2011 10:19:46 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Bubble Bobble]]></category>
		<category><![CDATA[Bubble Bobble Online]]></category>
		<category><![CDATA[Kotai]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=10042</guid>

					<description><![CDATA[Fuente: Karoshi MSX Community. Nunca antes había comentado nada sobre Bubble Bobble Online, un juego desarrollado por Kotai, conocido programador de otros éxitos como Nemesis Online y Castlevania Online (este&#8230; ]]></description>
										<content:encoded><![CDATA[<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online2.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="10157" data-permalink="https://www.msxblog.es/bubble-bobble-online/bubble_bobble_online2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online2.jpg?fit=640%2C480&amp;ssl=1" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Bubble Bobble Online" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online2.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online2.jpg?fit=640%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-10157" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online2-400x300.jpg?resize=400%2C300" alt="" width="400" height="300" data-recalc-dims="1" /></a></p>
<p>Fuente: <a href="http://karoshi.auic.es/index.php?topic=2137.msg26227#msg26227" target="_blank">Karoshi MSX Community</a>.</p>
<p>Nunca antes había comentado nada sobre<strong> Bubble Bobble Online,</strong> un juego desarrollado por <strong>Kotai</strong>, conocido programador de otros éxitos como <a href="http://www.remakesonline.com/nemesis" target="_blank">Nemesis Online</a> y <a href="http://www.remakesonline.com/castlevania" target="_blank">Castlevania Online</a> (este último aún en desarrollo). Y es que Bubble Bobble Online nos da la oportunidad de disfrutar de una partida de hasta <strong>8 jugadores simultáneamente</strong> a través de Internet, una experiencia que nunca pudimos tener en la época en la que salió el <a title="Más información en la ficha del juego" href="http://www.msxblog.es/ficha/?id=10">juego original</a>. Además, incluye un <strong>editor de fases</strong> para crear nuestros propios niveles.</p>
<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online1.jpg" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption=""><img data-attachment-id="10158" data-permalink="https://www.msxblog.es/bubble-bobble-online/bubble_bobble_online1/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online1.jpg?fit=640%2C480&amp;ssl=1" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Bubble Bobble Online" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online1.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online1.jpg?fit=640%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-10158" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/10/bubble_bobble_online1-400x300.jpg?resize=400%2C300" alt="" width="400" height="300" data-recalc-dims="1" /></a></p>
<p>Aunque el juego aún no está terminado podemos descargar una versión de prueba para hacernos una idea de cómo es el juego, aunque el modo online aún está deshabilitado. Precisamente esta característica proporcionará mucha más diversión si cabe frente a la pantalla.</p>
<p>Recomendado.</p>
<p>Enlace relacionado: <a href="http://www.remakesonline.com/bubble/" target="_blank">Bubble Bobble Online</a>.</p>
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		<title>King&#8217;s Valley para Commodore Amiga</title>
		<link>https://www.msxblog.es/kings-valley-para-commodore-amiga/</link>
					<comments>https://www.msxblog.es/kings-valley-para-commodore-amiga/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Tue, 12 Jul 2011 17:42:14 +0000</pubDate>
				<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Commodore Amiga]]></category>
		<category><![CDATA[King's Valley]]></category>
		<category><![CDATA[M.A. Software]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=9706</guid>

					<description><![CDATA[Fuente: Computer Emuzone. Buscando en el baúl de los recuerdos&#8230; esa es la canción que podemos entonar para esta ocasión ya que Karnevi, webmaster de Computer Emuzone ha rescatado de&#8230; ]]></description>
										<content:encoded><![CDATA[<p><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/07/kings_valley-amiga.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="9709" data-permalink="https://www.msxblog.es/kings-valley-para-commodore-amiga/kings_valley-amiga/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/07/kings_valley-amiga.png?fit=720%2C568&amp;ssl=1" data-orig-size="720,568" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="King&#8217;s Valley (Commodore Amiga)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/07/kings_valley-amiga.png?fit=300%2C236&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/07/kings_valley-amiga.png?fit=720%2C568&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-9709" title="'s Valley (Commodore Amiga)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/07/kings_valley-amiga-380x300.png?resize=380%2C300" alt="" width="380" height="300" data-recalc-dims="1" /></a></p>
<p>Fuente: <a href="http://computeremuzone.com/ficha.php?id=837" target="_blank">Computer Emuzone</a>.</p>
<p>Buscando en el baúl de los recuerdos&#8230; esa es la canción que podemos entonar para esta ocasión ya que <strong>Karnevi</strong>, webmaster de <a href="http://www.computeremuzone.com" target="_blank">Computer Emuzone</a> ha rescatado de su disco duro una versión de <a title="Ir a la ficha del juego" href="http://www.msxblog.es/ficha/?id=128">King&#8217;s Valley</a> (Konami, 1985) para Commodore Amiga y le ha creado la ficha correspondiente.</p>
<p>Esta versión fue programada por el grupo español <a href="http://www.masoftware.es/" target="_blank">M.A. Software</a> en 1998 en Amiga BASIC y posteriormente compilado. El juego no está mal, aunque hay aspectos que podrían haberse pulido un poco más como los gráficos y los escenarios que dan sensación de vacío.</p>
<p>Enlace relacionado: Descargar [download id=»224&#8243;].</p>
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		<title>Galaga 30th Collection</title>
		<link>https://www.msxblog.es/galaga-30th-collection/</link>
					<comments>https://www.msxblog.es/galaga-30th-collection/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 15:32:17 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[30º aniversario]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Galaga]]></category>
		<category><![CDATA[Galaxian]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=9454</guid>

					<description><![CDATA[El próximo 23 de julio se cumplen 30 años desde el lanzamiento del juego Galaga por parte de la compañía japonesa Namco. Galaga fue todo un éxito, en una época&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="9456" data-permalink="https://www.msxblog.es/galaga-30th-collection/galaga_30_anniversary/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg?fit=320%2C480&amp;ssl=1" data-orig-size="320,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Galaga 30th Collection" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg?fit=200%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg?fit=320%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-9456" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary-200x300.jpg?resize=200%2C300" alt="" width="200" height="300" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/06/galaga_30_anniversary.jpg?w=320&amp;ssl=1 320w" sizes="(max-width: 200px) 100vw, 200px" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">El próximo 23 de julio se cumplen <strong>30 años desde el lanzamiento del juego Galaga</strong> por parte de la compañía japonesa <a title="Ver juegos de Namco para MSX" href="http://www.msxblog.es/juegos-msx/?pg=3&amp;c=327">Namco</a>. Galaga fue todo un éxito, en una época en la que los matamarcianos hacían estragos en los salones recreativos. Como lo clásico está de moda, Namco ha tenido la genial idea de lanzar un recopilatorio de remakes de juegos de la serie Galaga para dispositivos compatibles con iOS que incluye los siguientes juegos:</p>
<ul style="text-align: justify;">
<li><a title="Ir a la ficha del juego" href="http://www.msxblog.es/ficha/?id=86">Galaga</a></li>
<li><a title="Ir a la ficha del juego" href="http://www.msxblog.es/ficha/?id=87">Galaxian</a></li>
<li><a title="Más información en Wikipedia" href="http://en.wikipedia.org/wiki/Gaplus" target="_blank">Gaplus</a></li>
<li><a title="Más información en Wikipedia" href="http://en.wikipedia.org/wiki/Galaga_'88" target="_blank">Galaga&#8217;88</a></li>
</ul>
<p style="text-align: justify;">Lo mejor de todo es que el pack de juegos es completamente gratis. Si queréis haceros con él daros prisa porque la oferta es limitada.</p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://itunes.apple.com/es/app/galaga-30th-collection/id413616338?mt=8#" target="_blank">iTunes</a>.</p>
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		<title>Remake de H.ER.O. (PiXas Games)</title>
		<link>https://www.msxblog.es/remake-de-hero-pixas-games/</link>
					<comments>https://www.msxblog.es/remake-de-hero-pixas-games/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sat, 21 May 2011 01:05:20 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[H.E.R.O.]]></category>
		<category><![CDATA[PiXas Games]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=8910</guid>

					<description><![CDATA[Fuente: MSX Resource Center. Aquí tenemos un remake más del clásico de Activison H.E.R.O. de la mano de PiXas Games. La adaptación del juego al PC es bastante buena, muy&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/05/hero_remake-pixas-games.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="9168" data-permalink="https://www.msxblog.es/remake-de-hero-pixas-games/hero_remake-pixas-games/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/05/hero_remake-pixas-games.png?fit=672%2C479&amp;ssl=1" data-orig-size="672,479" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Remake de H.E.R.O. (PiXas Games)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/05/hero_remake-pixas-games.png?fit=300%2C213&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/05/hero_remake-pixas-games.png?fit=672%2C479&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-9168" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/05/hero_remake-pixas-games-400x285.png?resize=400%2C285" alt="" width="400" height="285" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Fuente: <a href="http://www.msx.org/H.E.R.O.-remake.newspost5802.html" target="_blank">MSX Resource Center</a>.</p>
<p style="text-align: justify;">Aquí tenemos un remake más del clásico de Activison H.E.R.O. de la mano de <a href="http://games.pixas.de/" target="_blank">PiXas Games</a>. La adaptación del juego al PC es bastante buena, muy fiel al original.</p>
<p style="text-align: justify;">El juego incluye instrucciones y se distribuye bajo licencia freeware.</p>
<p style="text-align: justify;">Enlace relacionado: [download id=»201&#8243;].</p>
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		<title>Remake de La Pulga</title>
		<link>https://www.msxblog.es/remake-de-la-pulga/</link>
					<comments>https://www.msxblog.es/remake-de-la-pulga/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 19:05:05 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Indescomp]]></category>
		<category><![CDATA[La Pulga]]></category>
		<category><![CDATA[Paco Suárez]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=7908</guid>

					<description><![CDATA[Me entero a través de RetroAcción que ya se ha publicado un remake del clásico La Pulga (The Flea) de Indenscomp, el primer videojuego español. El remake ha sido desarrollado&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Me entero <a href="http://www.retroaccion.org/2011/01/mandanga-games-publica-el-remake-de-la-pulga-qq2-flea" target="_blank">a través de RetroAcción</a> que ya se ha publicado un remake del clásico <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=750" target="_self">La Pulga (The Flea)</a> de Indenscomp, el <strong>primer videojuego español</strong>. El remake ha sido desarrollado por el estudio español, como no, Mandanga Games que además ha sido fundado por uno de los creadores del juego original: <a href="http://www.retroaccion.org/conferencia-la-pulga-el-primer-gran-salto-del-software-espanol-hacia-europa#act_15ene2011" target="_blank">Paco Suárez</a>.</p>
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/01/qq2_the_flea.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="7957" data-permalink="https://www.msxblog.es/remake-de-la-pulga/qq2_the_flea/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/01/qq2_the_flea.jpg?fit=800%2C450&amp;ssl=1" data-orig-size="800,450" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="QQ#2 «The Flea»" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/01/qq2_the_flea.jpg?fit=300%2C168&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/01/qq2_the_flea.jpg?fit=800%2C450&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-7957" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2011/01/qq2_the_flea-400x225.jpg?resize=400%2C225" alt="" width="400" height="225" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">El juego lleva por título <strong>QQ#2 «The Flea»</strong> y está disponible para Windows (XP, Vista y 7) y Mac a un precio de <strong>7,77 euros</strong>. Si queréis probar antes el juego podéis descargar una versión de prueba desde la página oficial del juego.</p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://www.mandanga.com/qq2/index.html" target="_blank">QQ#2 «The Flea»</a>.</p>
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		<title>Retrospec &#8211; Remake de Batman</title>
		<link>https://www.msxblog.es/retrospec-remake-de-batman/</link>
					<comments>https://www.msxblog.es/retrospec-remake-de-batman/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 12 Dec 2010 21:54:30 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Retrospec]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=7441</guid>

					<description><![CDATA[La gente de Retrospec tienen en su haber varios remakes de juegos clásicos entre los que destaco por afinidad personal Head over Heels y Alien 8. Estos remakes siempre han&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">La gente de <a href=" http://retrospec.sgn.net/" target="_blank">Retrospec</a> tienen en su haber varios remakes de juegos clásicos entre los que destaco por afinidad personal <a href="http://retrospec.sgn.net/game/hoh" target="_blank">Head over Heels</a> y <a href="http://retrospec.sgn.net/game/alien8" target="_blank">Alien 8</a>. Estos remakes siempre han destacado de poseer una calidad excelente tanto en gráficos como en sonido como el jugabilidad. Ahora llega el turno de <strong>Batman</strong>, su último trabajo.</p>
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/12/batman_retrospec.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="7456" data-permalink="https://www.msxblog.es/retrospec-remake-de-batman/batman_retrospec/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/12/batman_retrospec.jpg?fit=640%2C480&amp;ssl=1" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Batman (Retrospec)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/12/batman_retrospec.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/12/batman_retrospec.jpg?fit=640%2C480&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-7456" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/12/batman_retrospec-400x300.jpg?resize=400%2C300" alt="" width="400" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: justify;">Estamos ante el remake de uno de los juegos más recordados de la época de los 8 bits. Sus autores originales (<strong>Bernie Drummond</strong> y <strong>Jon Ritman</strong>) son los mismos que posteriormente crearon Head over Heels. En esta aventura en perspectiva isométrica, nuestro héroe el hombre murciélago tiene que encontrar las piezas necesarias para reconstruir su batmóvil.</p>
<p style="text-align: justify;">Un gran remake a la altura del juego original. Recomendado 100%</p>
<p style="text-align: justify;">Enlace relacionado: <a href=" http://retrospec.sgn.net/game.php?link=batman" target="_blank">Batman (Retrospec)</a>.</p>
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		<title>The Goonies Remake</title>
		<link>https://www.msxblog.es/the-goonies-remake/</link>
					<comments>https://www.msxblog.es/the-goonies-remake/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 19:28:24 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[El blog de Manu]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[The Goonies]]></category>
		<category><![CDATA[U.S. Gold]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=6793</guid>

					<description><![CDATA[Me entero a través de El Blog de Manu que ha sido publicado un nuevo remake del juego The Goonies publicado por U.S. Gold en 1986 para Spectrum, Amstrad y&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Me entero a través de <a href="http://www.elblogdemanu.com" target="_blank">El Blog de Manu</a> que ha sido publicado un nuevo remake del juego <a title="Versión Spectrum del juego" href="http://www.worldofspectrum.org/infoseekid.cgi?id=0002103" target="_blank">The Goonies</a> publicado por <strong>U.S. Gold</strong> en 1986 para Spectrum, Amstrad y Commodore 64.</p>
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/10/the_goonies_remake.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="6797" data-permalink="https://www.msxblog.es/the-goonies-remake/the_goonies_remake/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/10/the_goonies_remake.png?fit=640%2C481&amp;ssl=1" data-orig-size="640,481" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="The Goonies Remake" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/10/the_goonies_remake.png?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/10/the_goonies_remake.png?fit=640%2C481&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-6797" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/10/the_goonies_remake-400x300.png?resize=400%2C300" alt="" width="400" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">He estado jugándolo durante un rato y creo que merece la pena por sus cualidades gráficas y sonoras. Sin duda a mí esta versión me parece más entretenida que la que Konami, sin quitarle el mérito a la compañía japonesa por habernos hecho pasar un rato muy divertido delante de la pantalla&#8230;</p>
<p style="text-align: justify;">Enlace relacionado:  <a href="http://thegoonies.zxq.net/" target="_blank">The Goonies Remake</a>.</p>
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		<title>Life Fortress Volcabamba</title>
		<link>https://www.msxblog.es/life-fortress-volcabamba/</link>
					<comments>https://www.msxblog.es/life-fortress-volcabamba/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sat, 18 Sep 2010 09:47:38 +0000</pubDate>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Gradius]]></category>
		<category><![CDATA[Life Fortress Volcabamba]]></category>
		<category><![CDATA[Nemesis]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Zakuro Fantasia]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=6720</guid>

					<description><![CDATA[Parece que la moda de crear juegos para sistemas actuales con sabor retro no tiene fin (y que siga así). El ejemplo más palpable de esto son la fiebre por&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Parece que la moda de crear juegos para sistemas actuales con sabor retro no tiene fin (y que siga así). El ejemplo más palpable de esto son la fiebre por los remakes y aquellos juegos que calcan el aspecto de los clásicos (como es el caso de <a title="Ver entrada relacionada" href="http://www.msxblog.es/la-mulana/" target="_self">La Mulana</a>).</p>
<p style="text-align: justify;">Ahora, de la mano de <strong>Zakuro Fantasia</strong>, descubrimos un nuevo juego: <strong>Life Fortress Volcabamba</strong><strong><span style="font-weight: normal;">. Estamos ante un arcade con sabor clásico; ya sabéis, disparar a todo lo que se ponga a tiro, recorriendo varios niveles, cada uno con ambientación diferente. La receta antigua como la vida misma sigue dando resultado, ¿por qué reinventar la rueda?</span></strong></p>
<p style="text-align: center;"><strong><span style="font-weight: normal;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/GAdUzwxzPtQ" /></object></span></strong></p>
<p style="text-align: justify;"><strong><span style="font-weight: normal;">No tengo duda alguna de que el creador del juego es un fan del MSX. El estilo gráfico es igualito (o casi) al que podríamos ver en un MSX, y a ellos se les unen la música y los efectos de sonido. Ya desde el primer momento sin querer nos vendrá a la cabeza </span></strong>a la saga Nemesis/Gradius por las similitudes comentadas. Es bueno también añadir algún detalle que de un toque de originalidad, y en este caso se ha conseguido con el sistema de disparo de nuestra nave: podemos disparar en horizontal, vertical o diagonal según nos interese en cada momento, variando la trayectoria con las teclas de dirección de nuestra nave.</p>
<p style="text-align: justify;">Para terminar no quisiera olvidarme de nombrar dos detalles muy curiosos: en primer lugar, cuando ejecutamos el juego nos aparecerá una pantalla de inicio azul, inspirada en la de arranque de un MSX; y en segundo lugar, cuando salimos del juego pulsando la tecla ESC, nos aparece un mensaje de aviso como si hubiéramos interrumpido la  ejecución de un programa escrito en MSX-BASIC: <em>Break in 3960</em>. ¡Me encanta!</p>
<p style="text-align: justify;">Enlaces relacionados:</p>
<ul>
<li><a href="http://www.alles.or.jp/~gyonin/game.htm" target="_blank">Web del juego</a>.</li>
<li>Descargar [download id=»73&#8243;].</li>
</ul>
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		<title>Remake de Knightmare beta 0.3.7</title>
		<link>https://www.msxblog.es/remake-de-knightmare-beta-0-3-7/</link>
					<comments>https://www.msxblog.es/remake-de-knightmare-beta-0-3-7/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 08 Aug 2010 21:03:16 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Knightmare Remake]]></category>
		<category><![CDATA[Nerlaska Studio]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=6436</guid>

					<description><![CDATA[Ya está disponible una nueva versión del remake de Knightmare que Alberto De Hoyo y Santiago Cobo están preparando para PC y Linux. Las novedades en esta versión son las&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/08/remake_knightmare_beta_037.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="6438" data-permalink="https://www.msxblog.es/remake-de-knightmare-beta-0-3-7/remake_knightmare_beta_037/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/08/remake_knightmare_beta_037.jpg?fit=500%2C375&amp;ssl=1" data-orig-size="500,375" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Knightmare Remake (Alberto de Hoyo)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/08/remake_knightmare_beta_037.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/08/remake_knightmare_beta_037.jpg?fit=500%2C375&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-6438" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/08/remake_knightmare_beta_037-400x300.jpg?resize=400%2C300" alt="" width="400" height="300" data-recalc-dims="1" /></a></p>
<p>Ya está disponible una nueva versión del <strong>remake de Knightmare</strong> que <strong>Alberto De Hoyo</strong> y <strong>Santiago Cobo</strong> están preparando para PC y Linux. Las novedades en esta versión son las siguientes:</p>
<ul>
<li>4 fases</li>
<li>Arreglos en varias de las músicas del juego original</li>
<li>Nuevas opciones de menú</li>
<li>Corregidos errores de la versión anterior</li>
</ul>
<p>Enlace relacionado: [download id=»49&#8243;].</p>
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		<title>Nuevo remake de King&#8217;s Valley</title>
		<link>https://www.msxblog.es/nuevo-remake-de-kings-valley/</link>
					<comments>https://www.msxblog.es/nuevo-remake-de-kings-valley/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 23:36:33 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[King's Valley]]></category>
		<category><![CDATA[Konami]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=6350</guid>

					<description><![CDATA[Un usuario, leegoukko, en los foros del MSX Resource Center ha comentado que se encuentra trabajando actualmente en una versión para PC del clásico de Konami King&#8217;s Valley, publicado en&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="6366" data-permalink="https://www.msxblog.es/nuevo-remake-de-kings-valley/kv_remake/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake.png?fit=528%2C422&amp;ssl=1" data-orig-size="528,422" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="King&#8217;s Valley Remake (leegoukko)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake.png?fit=300%2C239&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake.png?fit=528%2C422&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-6366" title="'s Valley Remake (leegoukko)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake-375x300.png?resize=375%2C300" alt="" width="375" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Un usuario, <a href="http://www.msx.org/user.php?op=userinfo&amp;uname=leegoukko">leegoukko</a>, en  los foros del <a href="http://www.msx.org/" target="_blank">MSX Resource Center</a> ha comentado que se encuentra trabajando actualmente en una versión para PC del clásico de Konami King&#8217;s Valley, publicado en 1985.</p>
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake_2.png" data-rel="lightbox-image-1" data-imagelightbox="1" data-rl_title="" data-rl_caption=""><img data-attachment-id="6367" data-permalink="https://www.msxblog.es/nuevo-remake-de-kings-valley/kv_remake_2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake_2.png?fit=528%2C422&amp;ssl=1" data-orig-size="528,422" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="King&#8217;s Valley Remake (leegoukko)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake_2.png?fit=300%2C239&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake_2.png?fit=528%2C422&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-6367" title="'s Valley Remake (leegoukko)" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/kv_remake_2-375x300.png?resize=375%2C300" alt="" width="375" height="300" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">El aspecto del remake como podéis ver en las imágenes, es fiel al 99% al original. Solamente la parte superior de las escaleras es diferente.. Los gráficos y el código están completos a día de hoy; quedan pendientes la música y los efectos de sonido. En este caso no sé si el autor utilizará los originales o por el contrario usará arreglos musicales (cosa que no estaría nada mal). Cuando se publique el juego completo también estará disponible el código fuente <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p style="text-align: justify;">Enlaces relacionados:</p>
<ul style="text-align: justify;">
<li>[download id=»44&#8243;].</li>
<li style="text-align: justify;"><a href="http://www.msx.org/forumtopicl11394.html" target="_blank">Hilo de discusión en el foro del MRC</a>.</li>
</ul>
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			<slash:comments>2</slash:comments>
		
		
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		<title>Gráficos de Head over Heels para MSX2</title>
		<link>https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/</link>
					<comments>https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/#comments</comments>
		
		<dc:creator><![CDATA[Konamito]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 23:09:58 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Head over Heels]]></category>
		<category><![CDATA[Manuel Pazos]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Roberto Álvarez]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=6210</guid>

					<description><![CDATA[Roberto Álvarez (Guantxip) ha coloreado para MSX2 los gráficos originales de Head Over Heels gracias al buen hacer de Manuel Pazos quien muy amablemente los ha extraido del juego original.&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Roberto Álvarez (Guantxip)</strong> ha coloreado para MSX2 los gráficos originales de <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=484" target="_self">Head Over Heels</a> gracias al buen hacer de <strong>Manuel Pazos</strong> quien muy amablemente los ha extraido del juego original. Al final de este texto tenéis una galería de imágenes con todos gráficos del juego convertidos a MSX2 así como también un enlace para descargar un archivo comprimido con las imágenes y los archivos necesarios para realizar el montaje dentro del juego, en caso de que alguien se animara a hacerlo.</p>
<p style="text-align: justify;">Precisamente estos gráficos quedan libres por si algún programador con mucho tiempo quisiera adentrarse en la aventura de hacer un remake. Solamente faltan los sprites numéricos y los iconos que aparecen en el menú de juego pero que se pueden hacer por programación.</p>
<p style="text-align: justify;">Fijaros en que entre las imágenes hay una fantástica digitalización en SCREEN 8 de la ilustración de la carátula original del juego. Las tres pantallas de juego son Color1, Color2 y Color3 (paleta universal). El juego dispone de paletas diferentes (realmente cambia 1 ó 2 colores). Podéis verlas en los ejemplos al pie de esta entrada. Durante el juego nNo habría que hacer cargas extras sino restaurar la paleta según la habitación en la que nos encontremos.</p>
<p>Otra posibilidad factible es ampliarlos los gráficos al doble de tamaño en un PC y sustituirlos en un remake de PC ya existente para darle un look MSXero total.</p>
<p style="text-align: justify;">¿Alguien se anima?</p>
<p style="text-align: justify;"><a href="http://www.msxblog.es/wp-content/uploads/2010/07/Head-over-Heels-MSX2-graphics-mockup.zip">Descargar Head over Heels (MSX2 graphics mockup)</a></p>

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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19128" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/color2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/COLOR2.png?fit=256%2C212&amp;ssl=1" /></a>
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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19139" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/world8/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD8.png?fit=256%2C212&amp;ssl=1" /></a>
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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19133" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/world2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD2.png?fit=256%2C212&amp;ssl=1" /></a>
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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19132" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/world1/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD1.png?fit=256%2C212&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19131" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/suelos/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/SUELOS.png?fit=256%2C212&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19130" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/demo2-2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/demo21.png?fit=256%2C212&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?fit=256%2C212&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-3"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?resize=160%2C160&amp;ssl=1 160w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19135" data-permalink="https://www.msxblog.es/graficos-de-head-over-heels-para-msx2/world4/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?fit=256%2C212&amp;ssl=1" data-orig-size="256,212" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Head over Heels (MSX2 mockup)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?fit=256%2C212&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/07/WORLD4.png?fit=256%2C212&amp;ssl=1" /></a>

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		<title>Más imágenes del remake de Knightmare (Nerlaska Studio)</title>
		<link>https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/</link>
					<comments>https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/#comments</comments>
		
		<dc:creator><![CDATA[Konamito]]></dc:creator>
		<pubDate>Fri, 04 Jun 2010 14:05:48 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Knightmare]]></category>
		<category><![CDATA[Nerlaska Studio]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=5755</guid>

					<description><![CDATA[Nerlaska Studio nos ofrece nuevas pantallas de su próximo remake de Knightmare que como sabéis podéis probar 😉 En esta ocasión se suman las imágenes de los niveles 2 y&#8230; ]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.nerlaska.com" target="_blank">Nerlaska Studio</a> nos ofrece nuevas pantallas de su próximo remake de <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=129" target="_self">Knightmare</a> que como sabéis <a title="Ver entrada relacionada" href="http://www.msxblog.es/knightmare-remake-primera-demo/" target="_self">podéis probar</a> <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>En esta ocasión se suman las imágenes de los niveles 2 y 3 del juego.</p>

<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?fit=431%2C320&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19500" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-03/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?fit=431%2C320&amp;ssl=1" data-orig-size="431,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (03)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-03.jpg?fit=431%2C320&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?fit=500%2C373&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19506" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-08/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?fit=500%2C373&amp;ssl=1" data-orig-size="500,373" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (08)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?fit=300%2C223&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-08.jpg?fit=500%2C373&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?fit=500%2C373&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19505" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-07/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?fit=500%2C373&amp;ssl=1" data-orig-size="500,373" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (07)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?fit=300%2C223&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-07.jpg?fit=500%2C373&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?fit=500%2C373&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19507" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-09/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?fit=500%2C373&amp;ssl=1" data-orig-size="500,373" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (09)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?fit=300%2C223&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-09.jpg?fit=500%2C373&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?fit=500%2C373&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19504" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-06/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?fit=500%2C373&amp;ssl=1" data-orig-size="500,373" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (06)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?fit=300%2C223&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-06.jpg?fit=500%2C373&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?fit=431%2C320&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19499" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-02/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?fit=431%2C320&amp;ssl=1" data-orig-size="431,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (02)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-02.jpg?fit=431%2C320&amp;ssl=1" /></a>
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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?fit=431%2C320&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19502" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-04/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?fit=431%2C320&amp;ssl=1" data-orig-size="431,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (04)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-04.jpg?fit=431%2C320&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?fit=500%2C373&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19508" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-10/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?fit=500%2C373&amp;ssl=1" data-orig-size="500,373" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (10)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?fit=300%2C223&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-10.jpg?fit=500%2C373&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?fit=431%2C320&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-4"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="19498" data-permalink="https://www.msxblog.es/mas-imagenes-del-remake-de-knightmare-nerlaska-studio/knightmare-remake-nerlaska-01/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?fit=431%2C320&amp;ssl=1" data-orig-size="431,320" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Knightmare Remake Nerlaska (01)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/06/Knightmare-Remake-Nerlaska-01.jpg?fit=431%2C320&amp;ssl=1" /></a>

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			<slash:comments>13</slash:comments>
		
		
			</item>
		<item>
		<title>Remakes con sabor español</title>
		<link>https://www.msxblog.es/remakes-con-sabor-espanol/</link>
					<comments>https://www.msxblog.es/remakes-con-sabor-espanol/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Tue, 25 May 2010 20:21:26 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[El Capitán Sevilla]]></category>
		<category><![CDATA[La Abadía del Crimen]]></category>
		<category><![CDATA[Nonamed]]></category>
		<category><![CDATA[Pixfans]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[The Maze of Galious]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=5638</guid>

					<description><![CDATA[Pixfans está publicando una serie de interesantes artículos sobre los remakes made in Spain: Remakes de juegos de siempre, realizados en nuestro país. Quizá penséis que son pocos los ejemplos&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">
<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/remakes_pixfans.jpg" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="5643" data-permalink="https://www.msxblog.es/remakes-con-sabor-espanol/remakes_pixfans/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/remakes_pixfans.jpg?fit=560%2C205&amp;ssl=1" data-orig-size="560,205" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Fuente: Pixfans" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/remakes_pixfans.jpg?fit=300%2C109&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/remakes_pixfans.jpg?fit=560%2C205&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-5643" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/remakes_pixfans-400x146.jpg?resize=400%2C146" alt="" width="400" height="146" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;"><a href="http://www.pixfans.com" target="_blank">Pixfans</a> está publicando una serie de interesantes artículos sobre los remakes <em>made in Spain</em>: Remakes de juegos de siempre, realizados en nuestro país. Quizá penséis que son pocos los ejemplos que podemos encontrar, pero seguramente después de leer los dos artículos cambiéis de opinión. Encontraréis remakes de <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=343" target="_blank">Nonamed</a>, <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=30" target="_self">Capitán Sevilla</a>, <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=146" target="_self">La Abadía del Crimen</a> y <a title="Ver la ficha del juego" href="http://www.msxblog.es/ficha/?id=260" target="_self">The Maze of Galious</a>, entre otros.</p>
<p style="text-align: justify;">Y a vosotros, ¿qué juego os gustaría ver hecho remake?</p>
<p style="text-align: justify;">Enlaces relacionados:</p>
<ul style="text-align: justify;">
<li><a href="http://www.pixfans.com/remakes-espanoles-vol-i" target="_blank">Remakes españoles Vol. I</a>.</li>
<li style="text-align: justify;"><a href="http://www.pixfans.com/remakes-espanoles-vol-ii" target="_blank">Remakes españoles Vol. II</a>.</li>
<li style="text-align: justify;"><a href="http://www.pixfans.com/remakes-espanoles-vol-iii/" target="_blank">Remakes españoles Vol. III</a>.</li>
</ul>
]]></content:encoded>
					
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			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Novedades en Nemesis Online</title>
		<link>https://www.msxblog.es/novedades-en-nemesis-online/</link>
					<comments>https://www.msxblog.es/novedades-en-nemesis-online/#comments</comments>
		
		<dc:creator><![CDATA[alex]]></dc:creator>
		<pubDate>Fri, 14 May 2010 17:45:58 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Gradius (Nemesis)]]></category>
		<category><![CDATA[Nemesis online]]></category>
		<category><![CDATA[Parodius]]></category>
		<category><![CDATA[R-Type]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Salamander]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=5514</guid>

					<description><![CDATA[A principios del año pasado comentamos por aquí la salida de un nuevo remake gratuito y online de la saga Nemesis/Gradius para nuestros PC. Ha pasado más de un año&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">A principios del año pasado <a title="Ver entrada relacionada" href="http://www.msxblog.es/nemesis-online/" target="_self">comentamos por aquí</a> la salida de un nuevo remake gratuito y online de la <a title="La saga Nemesis en MSX" href="http://www.msxblog.es/resultados/?q=nemesis" target="_self">saga Nemesis/Gradius</a> para nuestros PC. Ha pasado más de un año y <a href="http://remakesonline.com/nemesis" target="_blank">Nemesis Online</a> ha crecido tanto en usuarios como en número de extras, entre ellos destacan:</p>
<ul style="text-align: justify;">
<li><strong>Más de </strong><strong>49 fases originales</strong> para elegir. Todas ellas creadas por la comunidad a través del editor de niveles incluido en el juego. Este número crece poco a poco gracias a las aportaciones de los miembros de la comnidad Nemesis Online <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></li>
<li><strong>Más de </strong><strong>84 naves diferentes</strong> para elegir: Las de la saga Nemesis, Salamander, Parodius y R-Type.</li>
<li><strong>Armamento</strong> de la saga Nemesis y además las de R-Type.</li>
</ul>
<p style="text-align: justify;">Recordad que no solamente se puede jugar online con otras personas sino que nuestras puntuaciones se pueden subir a la red para compartirla con la comunidad que se reúne alrededor del juego. Animaros a jugar e igual me encontráis por ahí <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p style="text-align: justify;">Os dejo algunas capturas para que os hagáis una idea de lo que ps encontraréis en <a href="http://remakesonline.com/nemesis" target="_blank">Nemesis Online</a>.</p>

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<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?fit=720%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-5"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="18939" data-permalink="https://www.msxblog.es/novedades-en-nemesis-online/nemesis_online-2/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?fit=720%2C480&amp;ssl=1" data-orig-size="720,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="nemesis_online (2)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-2.jpg?fit=720%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?fit=720%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-5"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="18947" data-permalink="https://www.msxblog.es/novedades-en-nemesis-online/nemesis_online-3/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?fit=720%2C480&amp;ssl=1" data-orig-size="720,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="nemesis_online (3)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-3.jpg?fit=720%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?fit=720%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-5"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="18930" data-permalink="https://www.msxblog.es/novedades-en-nemesis-online/nemesis_online-1/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?fit=720%2C480&amp;ssl=1" data-orig-size="720,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="nemesis_online (1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-1.jpg?fit=720%2C480&amp;ssl=1" /></a>
<a href='https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?fit=720%2C480&ssl=1' title="" data-rl_title="" class="rl-gallery-link" data-rl_caption="" data-rel="lightbox-gallery-5"><img width="150" height="150" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?resize=150%2C150&amp;ssl=1" class="attachment-thumbnail size-thumbnail no-lazy" alt="" decoding="async" loading="lazy" srcset="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?resize=160%2C160&amp;ssl=1 160w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?zoom=2&amp;resize=150%2C150&amp;ssl=1 300w, https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?zoom=3&amp;resize=150%2C150&amp;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" data-attachment-id="18929" data-permalink="https://www.msxblog.es/novedades-en-nemesis-online/nemesis_online-5/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?fit=720%2C480&amp;ssl=1" data-orig-size="720,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="nemesis_online (5)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/nemesis_online-5.jpg?fit=720%2C480&amp;ssl=1" /></a>

]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>Remake de Knight Lore (Retrospec)</title>
		<link>https://www.msxblog.es/remake-de-knight-lore-retrospec/</link>
					<comments>https://www.msxblog.es/remake-de-knight-lore-retrospec/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 09 May 2010 22:10:35 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Knight Lore]]></category>
		<category><![CDATA[Remakes]]></category>
		<category><![CDATA[Retrospec]]></category>
		<category><![CDATA[Ultimate]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=5444</guid>

					<description><![CDATA[Los chicos de Retrospec acaban de publicar un remake del clásico Knight Lore publicado en 1986 por Ultimate. Como recordaréis, el juego contaba la historia de un intrépido aventurero que&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/knightlore_retrospec.png" data-rel="lightbox-image-0" data-imagelightbox="0" data-rl_title="" data-rl_caption=""><img data-attachment-id="5445" data-permalink="https://www.msxblog.es/remake-de-knight-lore-retrospec/knightlore_retrospec/" data-orig-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/knightlore_retrospec.png?fit=797%2C574&amp;ssl=1" data-orig-size="797,574" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Knight Lore (Retrospec)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/knightlore_retrospec.png?fit=300%2C216&amp;ssl=1" data-large-file="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/knightlore_retrospec.png?fit=797%2C574&amp;ssl=1" decoding="async" loading="lazy" class="aligncenter size-medium wp-image-5445" title="" src="https://i0.wp.com/www.msxblog.es/wp-content/uploads/2010/05/knightlore_retrospec-400x288.png?resize=400%2C288" alt="" width="400" height="288" data-recalc-dims="1" /></a></p>
<p style="text-align: justify;">Los chicos de <a href="http://retrospec.sgn.net" target="_blank">Retrospec</a> acaban de publicar un remake del clásico <a title="Ir a la ficha del juego" href="http://www.msxblog.es/ficha/?id=130" target="_self">Knight Lore</a> publicado en 1986 por <a title="Ver todos los juegos de Ultimate" href="http://www.msxblog.es/juegosporcompania/?c=486" target="_self">Ultimate</a>. Como recordaréis, el juego contaba la historia de un intrépido aventurero que debido a una maldición se veía obligado a encontrar la cura en un tenebroso castillo de manos de un anciano brujo. Lo mejor de todo es que al caer la noche nuestro personaje se transformaba en un temible hombre lobo&#8230;</p>
<p style="text-align: justify;">El remake viene traducido completamente al español <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p style="text-align: justify;">Enlace relacionado: <a href="http://retrospec.sgn.net/game/kl" target="_blank">Retrospec</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Knightmare Remake &#8211; Primera demo</title>
		<link>https://www.msxblog.es/knightmare-remake-primera-demo/</link>
					<comments>https://www.msxblog.es/knightmare-remake-primera-demo/#comments</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Sun, 09 May 2010 21:00:19 +0000</pubDate>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Knightmare]]></category>
		<category><![CDATA[Knightmare Remake]]></category>
		<category><![CDATA[nerlaska]]></category>
		<category><![CDATA[Remakes]]></category>
		<guid isPermaLink="false">http://www.konamito.com/?p=5441</guid>

					<description><![CDATA[Ya está disponible la primera demo del remake de Knightmare del que hablamos anteayer. Esta demo es la de la primera fase y nos servirá para hacernos una idea de&#8230; ]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Ya está disponible la primera demo del <a title="Ver entrada relacionada" href="http://www.msxblog.es/nerlaska-studio-confirma-un-nuevo-remake-de-knightmare/" target="_self">remake de Knightmare del que hablamos anteayer</a>. Esta demo es la de la primera fase y nos servirá para hacernos una idea de cómo será el juego definitivo.</p>
<p style="text-align: justify;">Personalmente a mí me ha gustado el aspecto gráfico, con gráficos de alta resolución. Los personajes están muy bien dibujados y se mantienen fieles a los originales aunque añadiéndoles detalles. Un ejemplo de esto son las bolas que salen al principio de la fase; en el original eran completamente negras y aquí se les han añadido rasgos faciales. Todo un acierto, en mi opinión. En cuanto a jugabilidad, el juego conserva la del original sin rebajarla un ápice. Entretiene y divierte tanto o más que el de Konami. Otro detalle a tener en cuenta es el cambio de scroll (no olvidemos que en el original se movía a trompicones) por uno más suave.</p>
<p style="text-align: justify;">En definitiva, es preciso que cada uno saque sus propias conclusiones y pruebe la demo.</p>
<p style="text-align: justify;">Hay que tener en cuenta que para que el remake funcione es necesario copiar el archivo <strong>d3dx9_33.dll</strong> en la carpeta donde descomprimamos el juego.</p>
<p style="text-align: justify;">Enlaces relacionados:</p>
<ul>
<li>[download id=»27&#8243;].</li>
<li>[download id=»28&#8243;].</li>
<li>[download id=»29&#8243;].</li>
</ul>
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